/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var GetValue = require('../../utils/object/GetValue'); var Mesh = require('./Mesh'); /** * Creates a new Mesh Game Object and returns it. * * Note: This method will only be available if the Mesh Game Object and WebGL support have been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#mesh * @since 3.0.0 * * @param {object} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.Mesh} The Game Object that was created. */ GameObjectCreator.register('mesh', function (config, addToScene) { if (config === undefined) { config = {}; } var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var vertices = GetValue(config, 'vertices', []); var uvs = GetValue(config, 'uvs', []); var indicies = GetValue(config, 'indicies', []); var containsZ = GetValue(config, 'containsZ', false); var normals = GetValue(config, 'normals', []); var colors = GetValue(config, 'colors', 0xffffff); var alphas = GetValue(config, 'alphas', 1); var mesh = new Mesh(this.scene, 0, 0, key, frame, vertices, uvs, indicies, containsZ, normals, colors, alphas); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, mesh, config); return mesh; });