var Class = require('../utils/Class'); var GetFastValue = require('../utils/object/GetFastValue'); var TimerEvent = new Class({ initialize: function TimerEvent (config) { /** * @property {number} delay - The delay in ms at which this TimerEvent fires. * @readOnly */ this.delay = 0; /** * @property {number} repeat - The total number of times this TimerEvent will repeat before finishing. * @readOnly */ this.repeat = 0; /** * @property {number} repeatCount - If repeating this contains the current repeat count. */ this.repeatCount = 0; /** * @property {boolean} loop - True if this TimerEvent loops, otherwise false. * @readOnly */ this.loop = false; /** * @property {function} callback - The callback that will be called when the TimerEvent occurs. */ this.callback; /** * @property {object} callbackContext - The context in which the callback will be called. */ this.callbackScope; /** * @property {any[]} arguments - Additional arguments to be passed to the callback. */ this.args; // Scale the time causing this TimerEvent to update this.timeScale = 1; // Start this many MS into the elapsed (useful if you want a long duration with repeat, but for the first loop to fire quickly) this.startAt = 0; this.elapsed = 0; this.paused = false; this.hasDispatched = false; this.reset(config); }, reset: function (config) { this.delay = GetFastValue(config, 'delay', 0); // Can also be set to -1 for an infinite loop (same as setting loop: true) this.repeat = GetFastValue(config, 'repeat', 0); this.loop = GetFastValue(config, 'loop', false); this.callback = GetFastValue(config, 'callback', undefined); this.callbackScope = GetFastValue(config, 'callbackScope', this.callback); this.args = GetFastValue(config, 'args', []); this.timeScale = GetFastValue(config, 'timeScale', 1); this.startAt = GetFastValue(config, 'startAt', 0); this.paused = GetFastValue(config, 'paused', false); this.elapsed = 0; this.hasDispatched = false; this.repeatCount = (this.repeat === -1 || this.loop) ? 999999999999 : this.repeat; return this; }, // Gets the progress of the current iteration, not factoring in repeats getProgress: function () { return (this.elapsed / this.delay); }, // Gets the progress of the timer overall, factoring in repeats. getOverallProgress: function () { if (this.repeat > 0) { var totalDuration = this.delay + (this.delay * this.repeat); var totalElapsed = this.elapsed + (this.delay * (this.repeat - this.repeatCount)); return (totalElapsed / totalDuration); } else { return this.getProgress(); } }, getRepeatCount: function () { return this.repeatCount; }, getElapsed: function () { return this.elapsed; }, getElapsedSeconds: function () { return this.elapsed * 0.001; }, remove: function (dispatchCallback) { if (dispatchCallback === undefined) { dispatchCallback = false; } this.elapsed = this.delay; this.hasDispatched = !!dispatchCallback; this.repeatCount = 0; }, // Called internaly, private destroy: function () { this.callback = undefined; this.callbackScope = undefined; this.args.length = 0; } }); module.exports = TimerEvent;