/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * @overview * * ![Phaser Logo](http://www.photonstorm.com/wp-content/uploads/2013/09/phaser_10_release.jpg) * * Phaser - http://www.phaser.io * * v1.1.4 - Released February 5th 2014. * * By Richard Davey http://www.photonstorm.com @photonstorm * * A feature-packed 2D HTML5 game framework born from the smouldering pits of Flixel and * constructed via plenty of blood, sweat, tears and coffee by Richard Davey (@photonstorm). * * Phaser uses Pixi.js for rendering, created by Mat Groves http://matgroves.com/ @Doormat23. * * View the [Official Website](http://phaser.io)<br /> * Follow on [Twitter](https://twitter.com/photonstorm)<br /> * Join the [Forum](http://www.html5gamedevs.com/forum/14-phaser/)<br /> * Try out 210+ [Phaser Examples](http://examples.phaser.io)<br /> * Read the [documentation online](http://docs.phaser.io) * * Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser * and my love of game development originate. * * "If you want your children to be intelligent, read them fairy tales." * "If you want them to be more intelligent, read them more fairy tales." * -- Albert Einstein */