var Phaser; (function (Phaser) { /// (function (Particles) { var ParticleUtils = (function () { function ParticleUtils() { } ParticleUtils.initValue = function initValue(value, defaults) { var value = (value != null && value != undefined) ? value : defaults; return value; }; ParticleUtils.isArray = function isArray(value) { return typeof value === 'object' && value.hasOwnProperty('length'); }; ParticleUtils.destroyArray = function destroyArray(array) { array.length = 0; }; ParticleUtils.destroyObject = function destroyObject(obj) { for(var o in obj) { delete obj[o]; } }; ParticleUtils.setSpanValue = function setSpanValue(a, b, c) { if (typeof b === "undefined") { b = null; } if (typeof c === "undefined") { c = null; } if(a instanceof Phaser.Particles.Span) { return a; } else { if(!b) { return new Phaser.Particles.Span(a); } else { if(!c) { return new Phaser.Particles.Span(a, b); } else { return new Phaser.Particles.Span(a, b, c); } } } }; ParticleUtils.getSpanValue = function getSpanValue(pan) { if(pan instanceof Phaser.Particles.Span) { return pan.getValue(); } else { return pan; } }; ParticleUtils.randomAToB = function randomAToB(a, b, INT) { if (typeof INT === "undefined") { INT = null; } if(!INT) { return a + Math.random() * (b - a); } else { return Math.floor(Math.random() * (b - a)) + a; } }; ParticleUtils.randomFloating = function randomFloating(center, f, INT) { return ParticleUtils.randomAToB(center - f, center + f, INT); }; ParticleUtils.randomZone = function randomZone(display) { }; ParticleUtils.degreeTransform = function degreeTransform(a) { return a * Math.PI / 180; }; ParticleUtils.randomColor = //static toColor16 getRGB(num) { // return "#" + num.toString(16); //} function randomColor() { return '#' + ('00000' + (Math.random() * 0x1000000 << 0).toString(16)).slice(-6); }; ParticleUtils.setEasingByName = function setEasingByName(name) { switch(name) { case 'easeLinear': return Phaser.Easing.Linear.None; break; case 'easeInQuad': return Phaser.Easing.Quadratic.In; break; case 'easeOutQuad': return Phaser.Easing.Quadratic.Out; break; case 'easeInOutQuad': return Phaser.Easing.Quadratic.InOut; break; case 'easeInCubic': return Phaser.Easing.Cubic.In; break; case 'easeOutCubic': return Phaser.Easing.Cubic.Out; break; case 'easeInOutCubic': return Phaser.Easing.Cubic.InOut; break; case 'easeInQuart': return Phaser.Easing.Quartic.In; break; case 'easeOutQuart': return Phaser.Easing.Quartic.Out; break; case 'easeInOutQuart': return Phaser.Easing.Quartic.InOut; break; case 'easeInSine': return Phaser.Easing.Sinusoidal.In; break; case 'easeOutSine': return Phaser.Easing.Sinusoidal.Out; break; case 'easeInOutSine': return Phaser.Easing.Sinusoidal.InOut; break; case 'easeInExpo': return Phaser.Easing.Exponential.In; break; case 'easeOutExpo': return Phaser.Easing.Exponential.Out; break; case 'easeInOutExpo': return Phaser.Easing.Exponential.InOut; break; case 'easeInCirc': return Phaser.Easing.Circular.In; break; case 'easeOutCirc': return Phaser.Easing.Circular.Out; break; case 'easeInOutCirc': return Phaser.Easing.Circular.InOut; break; case 'easeInBack': return Phaser.Easing.Back.In; break; case 'easeOutBack': return Phaser.Easing.Back.Out; break; case 'easeInOutBack': return Phaser.Easing.Back.InOut; break; default: return Phaser.Easing.Linear.None; break; } }; return ParticleUtils; })(); Particles.ParticleUtils = ParticleUtils; })(Phaser.Particles || (Phaser.Particles = {})); var Particles = Phaser.Particles; })(Phaser || (Phaser = {}));