<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Source: IntroDocs.js</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser</a> <ul class="nav"> <li class="dropdown"> <a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b class="caret"></b></a> <ul class="dropdown-menu "> <li> <a href="Phaser.html">Phaser</a> </li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu "> <li> <a href="Phaser.Animation.html">Animation</a> </li> <li> <a 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data-toggle="dropdown">Global<b class="caret"></b></a> <ul class="dropdown-menu "> <li> <a href="global.html#hex2rgb">hex2rgb</a> </li> <li> <a href="global.html#HEXtoRGB">HEXtoRGB</a> </li> <li> <a href="global.html#x">x</a> </li> <li> <a href="global.html#y">y</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span12"> <div id="main"> <h1 class="page-title">Source: IntroDocs.js</h1> <section> <article> <pre class="sunlight-highlight-javascript linenums">/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * @overview * * ![Phaser Logo](http://www.photonstorm.com/wp-content/uploads/2013/09/phaser_10_release.jpg) * * Phaser - http://www.phaser.io * * v1.1.4 - Released February 5th 2014. * * By Richard Davey http://www.photonstorm.com @photonstorm * * A feature-packed 2D HTML5 game framework born from the smouldering pits of Flixel and * constructed via plenty of blood, sweat, tears and coffee by Richard Davey (@photonstorm). * * Phaser uses Pixi.js for rendering, created by Mat Groves http://matgroves.com/ @Doormat23. * * View the [Official Website](http://phaser.io)<br /> * Follow on [Twitter](https://twitter.com/photonstorm)<br /> * Join the [Forum](http://www.html5gamedevs.com/forum/14-phaser/)<br /> * Try out 210+ [Phaser Examples](http://examples.phaser.io)<br /> * Read the [documentation online](http://docs.phaser.io) * * Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser * and my love of game development originate. * * "If you want your children to be intelligent, read them fairy tales." * "If you want them to be more intelligent, read them more fairy tales." * -- Albert Einstein */ </pre> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2014 Photon Storm Ltd. </span> <br /> <span 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