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		<h1 class="page-title">Source: IntroDocs.js</h1>
    
    <section>
        <article>
            <pre class="sunlight-highlight-javascript linenums">/**
* @author       Richard Davey &lt;rich@photonstorm.com>
* @copyright    2014 Photon Storm Ltd.
* @license      {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/

/**
* @overview
*
* ![Phaser Logo](http://www.photonstorm.com/wp-content/uploads/2013/09/phaser_10_release.jpg)
*
* Phaser - http://www.phaser.io
*
* v1.1.4 - Released February 5th 2014.
*
* By Richard Davey http://www.photonstorm.com @photonstorm
*
* A feature-packed 2D HTML5 game framework born from the smouldering pits of Flixel and
* constructed via plenty of blood, sweat, tears and coffee by Richard Davey (@photonstorm).
*
* Phaser uses Pixi.js for rendering, created by Mat Groves http://matgroves.com/ @Doormat23.
*
* View the [Official Website](http://phaser.io)&lt;br />
* Follow on [Twitter](https://twitter.com/photonstorm)&lt;br />
* Join the [Forum](http://www.html5gamedevs.com/forum/14-phaser/)&lt;br />
* Try out 210+ [Phaser Examples](http://examples.phaser.io)&lt;br />
* Read the [documentation online](http://docs.phaser.io)
*
* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from which both Phaser
* and my love of game development originate.
*
* "If you want your children to be intelligent,  read them fairy tales."
* "If you want them to be more intelligent, read them more fairy tales."
*                                                     -- Albert Einstein
*/
</pre>
        </article>
    </section>





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