/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var TileToWorldX = require('./TileToWorldX'); var TileToWorldY = require('./TileToWorldY'); var Vector2 = require('../../math/Vector2'); /** * Converts from tile XY coordinates (tile units) to world XY coordinates (pixels), factoring in the * layer's position, scale and scroll. This will return a new Vector2 object or update the given * `point` object. * * @function Phaser.Tilemaps.Components.TileToWorldXY * @private * @since 3.0.0 * * @param {integer} tileX - [description] * @param {integer} tileY - [description] * @param {Phaser.Math.Vector2} [point] - [description] * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - [description] * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Math.Vector2} The XY location in world coordinates. */ var TileToWorldXY = function (tileX, tileY, point, camera, layer) { if (point === undefined) { point = new Vector2(0, 0); } point.x = TileToWorldX(tileX, camera, layer); point.y = TileToWorldY(tileY, camera, layer); return point; }; module.exports = TileToWorldXY;