/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.load.image('atari', 'assets/sprites/atari800xl.png'); game.load.image('card', 'assets/sprites/mana_card.png'); game.load.start(); } var atari; var card; function create() { atari = game.add.sprite(200, 310, 'atari'); card = game.add.sprite(500, 300, 'card'); atari.input.start(0); atari.input.enableDrag(); card.input.start(0); card.events.onInputDown.add(rotateIt, this); } function rotateIt() { card.rotation += 10; } function update() { } function render() { game.stage.context.save(); game.stage.context.strokeStyle = 'rgb(255,255,0)'; game.stage.context.strokeRect(atari.cameraView.x, atari.cameraView.y, atari.cameraView.width, atari.cameraView.height); game.stage.context.strokeStyle = 'rgb(255,0,255)'; game.stage.context.strokeRect(card.cameraView.x, card.cameraView.y, card.cameraView.width, card.cameraView.height); game.stage.context.restore(); } })();