/// /// /// /** * Phaser - TransformUtils * * A collection of methods useful for manipulating and performing operations on 2D Transforms. * */ module Phaser { export class TransformUtils { public static rotate(t: Transform, v:Phaser.Vec2, out?: Vec2 = new Vec2):Phaser.Vec2 { //return new vec2(v.x * this.c - v.y * this.s, v.x * this.s + v.y * this.c); return out.setTo(v.x * t.c - v.y * t.s, v.x * t.s + v.y * t.c); } public static unrotate(t: Transform, v:Phaser.Vec2, out?: Vec2 = new Vec2):Phaser.Vec2 { //return new vec2(v.x * this.c + v.y * this.s, -v.x * this.s + v.y * this.c); return out.setTo(v.x * t.c + v.y * t.s, -v.x * t.s + v.y * t.c); } public static transform(t: Transform, v:Phaser.Vec2, out?: Vec2 = new Vec2):Phaser.Vec2 { //return new vec2(v.x * this.c - v.y * this.s + this.t.x, v.x * this.s + v.y * this.c + this.t.y); return out.setTo(v.x * t.c - v.y * t.s + t.t.x, v.x * t.s + v.y * t.c + t.t.y); } public static untransform(t: Transform, v:Phaser.Vec2, out?: Vec2 = new Vec2):Phaser.Vec2 { var px = v.x - t.t.x; var py = v.y - t.t.y; //return new vec2(px * this.c + py * this.s, -px * this.s + py * this.c); return out.setTo(px * t.c + py * t.s, -px * t.s + py * t.c); } } }