/// /// /// /// /// class Frame { constructor(x: number, y: number, width: number, height: number) { this.x = x; this.y = y; this.width = width; this.height = height; this.rotated = false; this.trimmed = false; } // Position within the image to cut from public x: number; public y: number; public width: number; public height: number; // Useful for Texture Atlas files public filename: string; // Rotated? (not yet implemented) public rotated: bool = false; // Either cw or ccw, rotation is always 90 degrees public rotationDirection: string = 'cw'; // Was it trimmed when packed? public trimmed: bool; // The coordinates of the trimmed sprite inside the original sprite public sourceSizeW: number; public sourceSizeH: number; public spriteSourceSizeX: number; public spriteSourceSizeY: number; public spriteSourceSizeW: number; public spriteSourceSizeH: number; public setRotation(rotated: bool, rotationDirection: string) { // Not yet supported } public setTrim(trimmed: bool, actualWidth, actualHeight, destX, destY, destWidth, destHeight, ) { this.trimmed = trimmed; this.sourceSizeW = actualWidth; this.sourceSizeH = actualHeight; this.spriteSourceSizeX = destX; this.spriteSourceSizeY = destY; this.spriteSourceSizeW = destWidth; this.spriteSourceSizeH = destHeight; } }