var TileSpriteWebGLRenderer = function (renderer, src, interpolationPercentage, camera) { if (src.renderMask !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id))) { return; } src.updateTileTexture(); renderer.tileBatch.addTileSprite(src, camera); }; module.exports = TileSpriteWebGLRenderer;