/** * [description] * * @function Phaser.Math.GetSpeed * @since 3.0.0 * * @param {number} distance - The distance to travel in pixels. * @param {integer} time - The time, in ms, to cover the distance in. * * @return {number} The amount you will need to increment the position by each step in order to cover the distance in the time given. */ var GetSpeed = function (distance, time) { return (distance / time) / 1000; }; module.exports = GetSpeed;