/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2014 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * @namespace Phaser */ var Phaser = Phaser || { VERSION: '<%= version %>', DEV_VERSION: '1.2', GAMES: [], AUTO: 0, CANVAS: 1, WEBGL: 2, HEADLESS: 3, SPRITE: 0, BUTTON: 1, IMAGE: 2, GRAPHICS: 3, TEXT: 4, TILESPRITE: 5, BITMAPTEXT: 6, GROUP: 7, RENDERTEXTURE: 8, TILEMAP: 9, TILEMAPLAYER: 10, EMITTER: 11, POLYGON: 12, BITMAPDATA: 13, CANVAS_FILTER: 14, WEBGL_FILTER: 15, ELLIPSE: 16, SPRITEBATCH: 17, BITMAPFONT: 18, NONE: 0, LEFT: 1, RIGHT: 2, UP: 3, DOWN: 4, DYNAMIC: 1, STATIC: 2, KINEMATIC: 4, CANVAS_PX_ROUND: false, CANVAS_CLEAR_RECT: true, // the various blend modes supported by pixi / phaser blendModes: { NORMAL:0, ADD:1, MULTIPLY:2, SCREEN:3, OVERLAY:4, DARKEN:5, LIGHTEN:6, COLOR_DODGE:7, COLOR_BURN:8, HARD_LIGHT:9, SOFT_LIGHT:10, DIFFERENCE:11, EXCLUSION:12, HUE:13, SATURATION:14, COLOR:15, LUMINOSITY:16 } }; PIXI.InteractionManager = function (dummy) { // We don't need this in Pixi, so we've removed it to save space // however the Stage object expects a reference to it, so here is a dummy entry. };