/** * Note that 'this' in all functions here refer to the owning object. * For example the Group, Stage, Sprite, etc. because the render function * here is mapped to the prototype for the game object. */ Phaser.Renderer.Canvas.GameObjects.Graphics = { TYPES: [ Phaser.Graphics.prototype ], render: function (renderer, src) { var context = renderer.context; if (this.dirty) { this.updateGraphicsTint(); this.dirty = false; } for (var i = 0; i < this.graphicsData.length; i++) { var data = this.graphicsData[i]; context.lineWidth = data.lineWidth; switch (data.type) { case Phaser.RECTANGLE: local.drawRectangle(data, context); break; case Phaser.CIRCLE: local.drawCircle(data, context); break; case Phaser.POLYGON: local.drawPolygon(data, context); break; case Phaser.ELLIPSE: local.drawEllipse(data, context); break; case Phaser.ROUNDEDRECTANGLE: local.drawRoundedRectangle(data, context); break; } } }, drawRectangle: function (data, context) { var shape = data.shape; if (data.fillColor || data.fillColor === 0) { context.globalAlpha = data.fillAlpha * this.worldAlpha; context.fillStyle = '#' + ('00000' + (data._fillTint | 0).toString(16)).substr(-6); context.fillRect(shape.x, shape.y, shape.width, shape.height); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * this.worldAlpha; context.strokeStyle = '#' + ('00000' + (data._lineTint | 0).toString(16)).substr(-6); context.strokeRect(shape.x, shape.y, shape.width, shape.height); } }, drawRoundedRectangle: function (data, context) { var shape = data.shape; var rx = shape.x; var ry = shape.y; var width = shape.width; var height = shape.height; var radius = shape.radius; var maxRadius = Math.min(width, height) / 2 | 0; radius = radius > maxRadius ? maxRadius : radius; context.beginPath(); context.moveTo(rx, ry + radius); context.lineTo(rx, ry + height - radius); context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height); context.lineTo(rx + width - radius, ry + height); context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius); context.lineTo(rx + width, ry + radius); context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry); context.lineTo(rx + radius, ry); context.quadraticCurveTo(rx, ry, rx, ry + radius); context.closePath(); if (data.fillColor || data.fillColor === 0) { context.globalAlpha = data.fillAlpha * this.worldAlpha; context.fillStyle = '#' + ('00000' + (data._fillTint | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * this.worldAlpha; context.strokeStyle = '#' + ('00000' + (data._lineTint | 0).toString(16)).substr(-6); context.stroke(); } }, drawEllipse: function (data, context) { var shape = data.shape; // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas var w = shape.width * 2; var h = shape.height * 2; var x = shape.x - (w / 2); var y = shape.y - (h / 2); context.beginPath(); var kappa = 0.5522848; var ox = (w / 2) * kappa; // control point offset horizontal var oy = (h / 2) * kappa; // control point offset vertical var xe = x + w; // x-end var ye = y + h; // y-end var xm = x + (w / 2); // x-middle var ym = y + (h / 2); // y-middle context.moveTo(x, ym); context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); context.closePath(); if (data.fill) { context.globalAlpha = data.fillAlpha * this.worldAlpha; context.fillStyle = '#' + ('00000' + (data._fillTint | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * this.worldAlpha; context.strokeStyle = '#' + ('00000' + (data._lineTint | 0).toString(16)).substr(-6); context.stroke(); } }, drawCircle: function (data, context) { var shape = data.shape; context.beginPath(); context.arc(shape.x, shape.y, shape.radius, 0, 2 * Math.PI); context.closePath(); if (data.fill) { context.globalAlpha = data.fillAlpha * this.worldAlpha; context.fillStyle = '#' + ('00000' + (data._fillTint | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * this.worldAlpha; context.strokeStyle = '#' + ('00000' + (data._lineTint | 0).toString(16)).substr(-6); context.stroke(); } }, drawPolygon: function (data, context) { var shape = data.shape; context.beginPath(); var points = shape.points; context.moveTo(points[0], points[1]); for (var j = 1; j < points.length / 2; j++) { context.lineTo(points[j * 2], points[j * 2 + 1]); } if (shape.closed) { context.lineTo(points[0], points[1]); } // if the first and last point are the same close the path - much neater :) if (points[0] === points[points.length - 2] && points[1] === points[points.length - 1]) { context.closePath(); } if (data.fill) { context.globalAlpha = data.fillAlpha * this.worldAlpha; context.fillStyle = '#' + ('00000' + (data._fillTint | 0).toString(16)).substr(-6); context.fill(); } if (data.lineWidth) { context.globalAlpha = data.lineAlpha * this.worldAlpha; context.strokeStyle = '#' + ('00000' + (data._lineTint | 0).toString(16)).substr(-6); context.stroke(); } } };