/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Calculate the speed required to cover a distance in the time given. * * @function Phaser.Math.GetSpeed * @since 3.0.0 * * @param {number} distance - The distance to travel in pixels. * @param {integer} time - The time, in ms, to cover the distance in. * * @return {number} The amount you will need to increment the position by each step in order to cover the distance in the time given. */ var GetSpeed = function (distance, time) { return (distance / time) / 1000; }; module.exports = GetSpeed;