///
///
/**
* Phaser - Sound
*
* A Sound file, used by the Game.SoundManager for playback.
*/
module Phaser {
export class Sound {
constructor(context, gainNode, data, volume?: number = 1, loop?: bool = false) {
this._context = context;
this._gainNode = gainNode;
this._buffer = data;
this._volume = volume;
this.loop = loop;
// Local volume control
if (this._context !== null)
{
this._localGainNode = this._context.createGainNode();
this._localGainNode.connect(this._gainNode);
this._localGainNode.gain.value = this._volume;
}
if (this._buffer === null)
{
this.isDecoding = true;
}
else
{
this.play();
}
}
private _context;
private _gainNode;
private _localGainNode;
private _buffer;
private _volume: number;
private _sound;
loop: bool = false;
duration: number;
isPlaying: bool = false;
isDecoding: bool = false;
public setDecodedBuffer(data) {
this._buffer = data;
this.isDecoding = false;
this.play();
}
public play() {
if (this._buffer === null || this.isDecoding === true)
{
return;
}
this._sound = this._context.createBufferSource();
this._sound.buffer = this._buffer;
this._sound.connect(this._localGainNode);
if (this.loop)
{
this._sound.loop = true;
}
this._sound.noteOn(0); // the zero is vitally important, crashes iOS6 without it
this.duration = this._sound.buffer.duration;
this.isPlaying = true;
}
public stop() {
if (this.isPlaying === true)
{
this.isPlaying = false;
this._sound.noteOff(0);
}
}
public mute() {
this._localGainNode.gain.value = 0;
}
public unmute() {
this._localGainNode.gain.value = this._volume;
}
public set volume(value: number) {
this._volume = value;
this._localGainNode.gain.value = this._volume;
}
public get volume(): number {
return this._volume;
}
}
}