var RemoveTileAt = require('./RemoveTileAt'); var WorldToTileX = require('./WorldToTileX'); var WorldToTileY = require('./WorldToTileY'); /** * Removes the tile at the given world coordinates in the specified layer and updates the layer's * collision information. * * @param {integer|Tile} tile - The index of this tile to set or a Tile object. * @param {number} worldX - [description] * @param {number} worldY - [description] * @param {boolean} [replaceWithNull=true] - If true, this will replace the tile at the specified * location with null instead of a Tile with an index of -1. * @param {boolean} [recalculateFaces=true] - [description] * @param {Camera} [camera=main camera] - [description] * @param {LayerData} layer - [description] * @return {Tile} The Tile object that was removed. */ var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer) { var tileX = WorldToTileX(worldX, true, camera, layer); var tileY = WorldToTileY(worldY, true, camera, layer); return RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, layer); }; module.exports = RemoveTileAtWorldXY;