var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { } var snake; var bmd; var cursors; function create() { bmd = game.add.bitmapData(32, 32); bmd.context.fillStyle = 'rgb(0, 255, 0)'; bmd.context.fillRect(0, 0, 32, 32); snake = game.add.group(); sprite = game.add.sprite(game.world.randomX - 32, game.world.randomY - 64, bmd); } function update() { } function render() { }