/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Clone = require('../../utils/object/Clone'); /** * Parses a Texture Atlas JSON Array and adds the Frames to the Texture. * JSON format expected to match that defined by Texture Packer, with the frames property containing an array of Frames. * * @function Phaser.Textures.Parsers.JSONArray * @memberof Phaser.Textures.Parsers * @private * @since 3.0.0 * * @param {Phaser.Textures.Texture} texture - The Texture to add the Frames to. * @param {integer} sourceIndex - The index of the TextureSource. * @param {object} json - The JSON data. * * @return {Phaser.Textures.Texture} The Texture modified by this parser. */ var JSONArray = function (texture, sourceIndex, json) { // Malformed? if (!json['frames'] && !json['textures']) { console.warn('Invalid Texture Atlas JSON Array'); return; } // Add in a __BASE entry (for the entire atlas) var source = texture.source[sourceIndex]; texture.add('__BASE', sourceIndex, 0, 0, source.width, source.height); // By this stage frames is a fully parsed array var frames = (Array.isArray(json.textures)) ? json.textures[sourceIndex].frames : json.frames; var newFrame; for (var i = 0; i < frames.length; i++) { var src = frames[i]; // The frame values are the exact coordinates to cut the frame out of the atlas from newFrame = texture.add(src.filename, sourceIndex, src.frame.x, src.frame.y, src.frame.w, src.frame.h); // These are the original (non-trimmed) sprite values if (src.trimmed) { newFrame.setTrim( src.sourceSize.w, src.sourceSize.h, src.spriteSourceSize.x, src.spriteSourceSize.y, src.spriteSourceSize.w, src.spriteSourceSize.h ); } if (src.rotated) { newFrame.rotated = true; newFrame.updateUVsInverted(); } if (src.anchor) { newFrame.customPivot = true; newFrame.pivotX = src.anchor.x; newFrame.pivotY = src.anchor.y; } // Copy over any extra data newFrame.customData = Clone(src); } // Copy over any additional data that was in the JSON to Texture.customData for (var dataKey in json) { if (dataKey === 'frames') { continue; } if (Array.isArray(json[dataKey])) { texture.customData[dataKey] = json[dataKey].slice(0); } else { texture.customData[dataKey] = json[dataKey]; } } return texture; }; module.exports = JSONArray;