var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create}); function preload() { game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); } var yourGroup; function create() { // Here we'll create a new Group yourGroup = game.add.group(); // And add 10 sprites to it for (var i = 0; i < 10; i++) { // Create a new sprite at a random world location yourGroup.create(game.world.randomX, game.world.randomY, 'sonic'); } // Each sprite is now a member of yourGroup }