/// /** * Phaser - Physics - PhysicsManager */ module Phaser.Physics { export class PhysicsManager { constructor(game: Phaser.Game) { this.game = game; } public game: Phaser.Game; grav: number = 0.2; drag: number = 1; bounce: number = 0.3; friction: number = 0.05; min_f: number = 0; max_f: number = 1; min_b: number = 0; max_b: number = 1; min_g: number = 0; max_g = 1; xmin: number = 0; xmax: number = 800; ymin: number = 0; ymax: number = 600; objrad: number = 24; tilerad: number = 24 * 2; objspeed: number = 0.2; maxspeed: number = 20; public update() { // Booyah! } } }