new TimerEvent(timer, delay, tick, repeatCount, loop, callback, callbackContext, arguments)
A TimerEvent is a single event that is processed by a Phaser.Timer.
It consists of a delay, which is a value in milliseconds after which the event will fire. When the event fires it calls a specific callback with the specified arguments.
TimerEvents are removed by their parent timer once finished firing or repeating.
Use Phaser.Timer#add, Phaser.Timer#repeat, or Phaser.Timer#loop methods to create a new event.
Parameters:
Name | Type | Description |
---|---|---|
timer |
Phaser.Timer | The Timer object that this TimerEvent belongs to. |
delay |
number | The delay in ms at which this TimerEvent fires. |
tick |
number | The tick is the next game clock time that this event will fire at. |
repeatCount |
number | If this TimerEvent repeats it will do so this many times. |
loop |
boolean | True if this TimerEvent loops, otherwise false. |
callback |
function | The callback that will be called when the TimerEvent occurs. |
callbackContext |
object | The context in which the callback will be called. |
arguments |
Array.<any> | Additional arguments to be passed to the callback. |
- Source - time/TimerEvent.js, line 28
Members
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args
-
- Source - time/TimerEvent.js, line 70
Properties:
Name Type Description arguments
Array.<any> Additional arguments to be passed to the callback.
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callback :function
-
The callback that will be called when the TimerEvent occurs.
- Source - time/TimerEvent.js, line 60
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callbackContext :object
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The context in which the callback will be called.
- Source - time/TimerEvent.js, line 65
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delay :number
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The delay in ms at which this TimerEvent fires.
- Source - time/TimerEvent.js, line 40
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loop :boolean
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True if this TimerEvent loops, otherwise false.
- Source - time/TimerEvent.js, line 55
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<internal> pendingDelete :boolean
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A flag that controls if the TimerEvent is pending deletion.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - time/TimerEvent.js, line 76
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repeatCount :number
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If this TimerEvent repeats it will do so this many times.
- Source - time/TimerEvent.js, line 50
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tick :number
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The tick is the next game clock time that this event will fire at.
- Source - time/TimerEvent.js, line 45
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<internal, readonly> timer :Phaser.Timer
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The Timer object that this TimerEvent belongs to.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - time/TimerEvent.js, line 35