new MSPointer(game)
The MSPointer class handles Microsoft touch interactions with the game and the resulting Pointer objects.
It will work only in Internet Explorer 10+ and Windows Store or Windows Phone 8 apps using JavaScript. http://msdn.microsoft.com/en-us/library/ie/hh673557(v=vs.85).aspx
You should not normally access this class directly, but instead use a Phaser.Pointer object which normalises all game input for you including accurate button handling.
Please note that at the current time of writing Phaser does not yet support chorded button interactions: http://www.w3.org/TR/pointerevents/#chorded-button-interactions
Parameters:
Name | Type | Description |
---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
- Source - input/MSPointer.js, line 23
Members
-
button :number
-
This property was removed in Phaser 2.4 and should no longer be used. Instead please see the Pointer button properties such as
Pointer.leftButton
,Pointer.rightButton
and so on. Or Pointer.button holds the DOM event button value if you require that.- Source - input/MSPointer.js, line 67
-
callbackContext :object
-
The context under which callbacks are called (defaults to game).
- Source - input/MSPointer.js, line 39
-
capture :boolean
-
If true the Pointer events will have event.preventDefault applied to them, if false they will propagate fully.
- Source - input/MSPointer.js, line 59
-
enabled :boolean
-
MSPointer input will only be processed if enabled.
- Default Value:
- true
- Source - input/MSPointer.js, line 82
-
event :MSPointerEvent|null
-
The browser MSPointer DOM event. Will be null if no event has ever been received. Access this property only inside a Pointer event handler and do not keep references to it.
Type:
- MSPointerEvent | null
- Source - input/MSPointer.js, line 75
-
game :Phaser.Game
-
A reference to the currently running game.
- Source - input/MSPointer.js, line 28
-
<internal> input :Phaser.Input
-
A reference to the Phaser Input Manager.
- Internal:
- This member is internal (protected) and may be modified or removed in the future.
- Source - input/MSPointer.js, line 34
-
pointerDownCallback :function
-
A callback that can be fired on a MSPointerDown event.
- Source - input/MSPointer.js, line 44
-
pointerMoveCallback :function
-
A callback that can be fired on a MSPointerMove event.
- Source - input/MSPointer.js, line 49
-
pointerUpCallback :function
-
A callback that can be fired on a MSPointerUp event.
- Source - input/MSPointer.js, line 54
Methods
-
onPointerDown(event)
-
The function that handles the PointerDown event.
Parameters:
Name Type Description event
PointerEvent The native DOM event.
- Source - input/MSPointer.js, line 193
-
onPointerMove(event)
-
The function that handles the PointerMove event.
Parameters:
Name Type Description event
PointerEvent The native DOM event.
- Source - input/MSPointer.js, line 231
-
onPointerOut(event)
-
The internal method that handles the pointer out event from the browser.
Parameters:
Name Type Description event
PointerEvent The native event from the browser. This gets stored in MSPointer.event.
- Source - input/MSPointer.js, line 384
-
onPointerOut(event)
-
The internal method that handles the pointer out event from the browser.
Parameters:
Name Type Description event
PointerEvent The native event from the browser. This gets stored in MSPointer.event.
- Source - input/MSPointer.js, line 329
-
onPointerUp(event)
-
The function that handles the PointerUp event.
Parameters:
Name Type Description event
PointerEvent The native DOM event.
- Source - input/MSPointer.js, line 268
-
onPointerUpGlobal(event)
-
The internal method that handles the mouse up event from the window.
Parameters:
Name Type Description event
PointerEvent The native event from the browser. This gets stored in MSPointer.event.
- Source - input/MSPointer.js, line 305
-
start()
-
Starts the event listeners running.
- Source - input/MSPointer.js, line 124
-
stop()
-
Stop the event listeners.
- Source - input/MSPointer.js, line 420