/** * @author Richard Davey * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Internally used method to keep track of the tile indexes that collide within a layer. This * updates LayerData.collideIndexes to either contain or not contain the given `tileIndex`. * * @function Phaser.Tilemaps.Components.SetLayerCollisionIndex * @since 3.0.0 * * @param {number} tileIndex - The tile index to set the collision boolean for. * @param {boolean} collides - Should the tile index collide or not? * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ var SetLayerCollisionIndex = function (tileIndex, collides, layer) { var loc = layer.collideIndexes.indexOf(tileIndex); if (collides && loc === -1) { layer.collideIndexes.push(tileIndex); } else if (!collides && loc !== -1) { layer.collideIndexes.splice(loc, 1); } }; module.exports = SetLayerCollisionIndex;