/** * @author Richard Davey * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Calculate a per-ms speed from a distance and time (given in seconds). * * @function Phaser.Math.GetSpeed * @since 3.0.0 * * @param {number} distance - The distance. * @param {number} time - The time, in seconds. * * @return {number} The speed, in distance per ms. * * @example * // 400px over 1 second is 0.4 px/ms * Phaser.Math.GetSpeed(400, 1) // -> 0.4 */ var GetSpeed = function (distance, time) { return (distance / time) / 1000; }; module.exports = GetSpeed;