/** * @author Richard Davey * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var PointLight = require('./PointLight'); /** * Creates a new Point Light Game Object and returns it. * * Note: This method will only be available if the Point Light Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#pointlight * @since 3.50.0 * * @param {object} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.PointLight} The Game Object that was created. */ GameObjectCreator.register('pointlight', function (config, addToScene) { if (config === undefined) { config = {}; } var color = GetAdvancedValue(config, 'color', 0xffffff); var radius = GetAdvancedValue(config, 'radius', 128); var intensity = GetAdvancedValue(config, 'intensity', 1); var attenuation = GetAdvancedValue(config, 'attenuation', 0.1); var layer = new PointLight(this.scene, 0, 0, color, radius, intensity, attenuation); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, layer, config); return layer; });