/** * @author Richard Davey * @author Felipe Alfonso <@bitnenfer> * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var Container = require('./Container'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); /** * Creates a new Container Game Object and returns it. * * Note: This method will only be available if the Container Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#container * @since 3.4.0 * * @param {Phaser.Types.GameObjects.Container.ContainerConfig} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.Container} The Game Object that was created. */ GameObjectCreator.register('container', function (config, addToScene) { if (config === undefined) { config = {}; } var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var children = GetAdvancedValue(config, 'children', null); var container = new Container(this.scene, x, y, children); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, container, config); return container; });