/** * @author Richard Davey * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Events = require('./events'); /** * The Visibility Handler is responsible for listening out for document level visibility change events. * This includes `visibilitychange` if the browser supports it, and blur and focus events. It then uses * the provided Event Emitter and fires the related events. * * @function Phaser.Core.VisibilityHandler * @fires Phaser.Core.Events#BLUR * @fires Phaser.Core.Events#FOCUS * @fires Phaser.Core.Events#HIDDEN * @fires Phaser.Core.Events#VISIBLE * @since 3.0.0 * * @param {Phaser.Game} game - The Game instance this Visibility Handler is working on. */ var VisibilityHandler = function (game) { var hiddenVar; var eventEmitter = game.events; if (document.hidden !== undefined) { hiddenVar = 'visibilitychange'; } else { var vendors = [ 'webkit', 'moz', 'ms' ]; vendors.forEach(function (prefix) { if (document[prefix + 'Hidden'] !== undefined) { document.hidden = function () { return document[prefix + 'Hidden']; }; hiddenVar = prefix + 'visibilitychange'; } }); } var onChange = function (event) { if (document.hidden || event.type === 'pause') { eventEmitter.emit(Events.HIDDEN); } else { eventEmitter.emit(Events.VISIBLE); } }; if (hiddenVar) { document.addEventListener(hiddenVar, onChange, false); } window.onblur = function () { eventEmitter.emit(Events.BLUR); }; window.onfocus = function () { eventEmitter.emit(Events.FOCUS); }; // Automatically give the window focus unless config says otherwise if (window.focus && game.config.autoFocus) { window.focus(); } }; module.exports = VisibilityHandler;