/** * @author Richard Davey * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Random = require('../geom/ellipse/Random'); /** * Takes an array of Game Objects and positions them at random locations within the Ellipse. * * If you wish to pass a `Phaser.GameObjects.Ellipse` Shape to this function, you should pass its `geom` property. * * @function Phaser.Actions.RandomEllipse * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {Phaser.Geom.Ellipse} ellipse - The Ellipse to position the Game Objects within. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ var RandomEllipse = function (items, ellipse) { for (var i = 0; i < items.length; i++) { Random(ellipse, items[i]); } return items; }; module.exports = RandomEllipse;