<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>Phaser Source: animation/Frame.js</title> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/sunlight.default.css"> <link type="text/css" rel="stylesheet" href="styles/site.cerulean.css"> </head> <body> <div class="container-fluid"> <div class="navbar navbar-fixed-top navbar-inverse"> <div class="navbar-inner"> <a class="brand" href="index.html">Phaser</a> <ul class="nav"> <li class="dropdown"> <a href="modules.list.html" class="dropdown-toggle" data-toggle="dropdown">Modules<b class="caret"></b></a> <ul class="dropdown-menu "> <li> <a href="module-Phaser.html">Phaser</a> </li> </ul> </li> <li class="dropdown"> <a href="classes.list.html" class="dropdown-toggle" data-toggle="dropdown">Classes<b class="caret"></b></a> <ul class="dropdown-menu "> <li> <a href="Phaser.Animation.html">Animation</a> </li> <li> <a href="Phaser.Animation.Frame.html">Frame</a> </li> <li> <a href="Phaser.Animation.FrameData.html">FrameData</a> </li> <li> <a href="Phaser.Animation.Parser.html">Parser</a> </li> <li> <a href="Phaser.AnimationManager.html">AnimationManager</a> </li> <li> <a href="Phaser.Camera.html">Camera</a> </li> <li> <a href="Phaser.Game.html">Game</a> </li> <li> <a href="Phaser.Group.html">Group</a> </li> </ul> </li> </ul> </div> </div> <div class="row-fluid"> <div class="span12"> <div id="main"> <h1 class="page-title">Source: animation/Frame.js</h1> <section> <article> <pre class="sunlight-highlight-javascript linenums">/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * A Frame is a single frame of an animation and is part of a FrameData collection. * * @class Phaser.Animation.Frame * @constructor * @param {number} index - The index of this Frame within the FrameData set it is being added to. * @param {number} x - X position of the frame within the texture image. * @param {number} y - Y position of the frame within the texture image. * @param {number} width - Width of the frame within the texture image. * @param {number} height - Height of the frame within the texture image. * @param {string} name - The name of the frame. In Texture Atlas data this is usually set to the filename. * @param {string} uuid - Internal UUID key. */ Phaser.Animation.Frame = function (index, x, y, width, height, name, uuid) { /** * @property {number} index - The index of this Frame within the FrameData set it is being added to. */ this.index = index; /** * @property {number} x - X position within the image to cut from. */ this.x = x; /** * @property {number} y - Y position within the image to cut from. */ this.y = y; /** * @property {number} width - Width of the frame. */ this.width = width; /** * @property {number} height - Height of the frame. */ this.height = height; /** * @property {string} name - Useful for Texture Atlas files (is set to the filename value). */ this.name = name; /** * @property {string} uuid - A link to the PIXI.TextureCache entry. */ this.uuid = uuid; /** * @property {number} centerX - Center X position within the image to cut from. */ this.centerX = Math.floor(width / 2); /** * @property {number} centerY - Center Y position within the image to cut from. */ this.centerY = Math.floor(height / 2); /** * @property {number} distance - The distance from the top left to the bottom-right of this Frame. */ this.distance = Phaser.Math.distance(0, 0, width, height); /** * @property {boolean} rotated - Rotated? (not yet implemented) * @default */ this.rotated = false; /** * @property {string} rotationDirection - Either 'cw' or 'ccw', rotation is always 90 degrees. * @default 'cw' */ this.rotationDirection = 'cw'; /** * @property {boolean} trimmed - Was it trimmed when packed? * @default */ this.trimmed = false; /** * @property {number} sourceSizeW - Width of the original sprite. */ this.sourceSizeW = width; /** * @property {number} sourceSizeH - Height of the original sprite. */ this.sourceSizeH = height; /** * @property {number} spriteSourceSizeX - X position of the trimmed sprite inside original sprite. * @default */ this.spriteSourceSizeX = 0; /** * @property {number} spriteSourceSizeY - Y position of the trimmed sprite inside original sprite. * @default */ this.spriteSourceSizeY = 0; /** * @property {number} spriteSourceSizeW - Width of the trimmed sprite. * @default */ this.spriteSourceSizeW = 0; /** * @property {number} spriteSourceSizeH - Height of the trimmed sprite. * @default */ this.spriteSourceSizeH = 0; }; Phaser.Animation.Frame.prototype = { /** * If the frame was trimmed when added to the Texture Atlas this records the trim and source data. * * @method Phaser.Animation.Frame#setTrim * @param {boolean} trimmed - If this frame was trimmed or not. * @param {number} actualWidth - The width of the frame before being trimmed. * @param {number} actualHeight - The height of the frame before being trimmed. * @param {number} destX - The destination X position of the trimmed frame for display. * @param {number} destY - The destination Y position of the trimmed frame for display. * @param {number} destWidth - The destination width of the trimmed frame for display. * @param {number} destHeight - The destination height of the trimmed frame for display. */ setTrim: function (trimmed, actualWidth, actualHeight, destX, destY, destWidth, destHeight) { this.trimmed = trimmed; if (trimmed) { this.width = actualWidth; this.height = actualHeight; this.sourceSizeW = actualWidth; this.sourceSizeH = actualHeight; this.centerX = Math.floor(actualWidth / 2); this.centerY = Math.floor(actualHeight / 2); this.spriteSourceSizeX = destX; this.spriteSourceSizeY = destY; this.spriteSourceSizeW = destWidth; this.spriteSourceSizeH = destHeight; } } }; </pre> </article> </section> </div> <div class="clearfix"></div> <footer> <span class="copyright"> Phaser Copyright © 2012-2013 Photon Storm Ltd. </span> <br /> <span class="jsdoc-message"> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.2.0-dev</a> on Wed Oct 02 2013 01:12:17 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>. </span> </footer> </div> <br clear="both"> </div> </div> <script src="scripts/sunlight.js"></script> <script src="scripts/sunlight.javascript.js"></script> <script src="scripts/sunlight-plugin.doclinks.js"></script> <script src="scripts/sunlight-plugin.linenumbers.js"></script> <script src="scripts/sunlight-plugin.menu.js"></script> <script src="scripts/jquery.min.js"></script> <script src="scripts/jquery.scrollTo.js"></script> <script src="scripts/jquery.localScroll.js"></script> <script src="scripts/bootstrap-dropdown.js"></script> <script src="scripts/toc.js"></script> <script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script> <script> $( function () { $( "#toc" ).toc( { selectors : "h1,h2,h3,h4", showAndHide : false, scrollTo : 60 } ); $( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" ); $( "#main span[id^='toc']" ).addClass( "toc-shim" ); } ); </script> </body> </html>