var TileToWorldX = function (tileX, camera, layer) { var tileWidth = layer.tileWidth; var tilemapLayer = layer.tilemapLayer; var layerWorldX = 0; if (tilemapLayer) { if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; } layerWorldX = tilemapLayer.x - (camera.scrollX * tilemapLayer.scrollFactorX); tileWidth *= tilemapLayer.scaleX; } return layerWorldX + tileX * tileWidth; }; module.exports = TileToWorldX;