var SetTileCollision = require('./SetTileCollision'); var CalculateFacesWithin = require('./CalculateFacesWithin'); var SetLayerCollisionIndex = require('./SetLayerCollisionIndex'); // Note: this only updates layer.collideIndexes for tile indexes found currently in the layer var SetCollisionByExclusion = function (indexes, collides, recalculateFaces, layer) { if (collides === undefined) { collides = true; } if (recalculateFaces === undefined) { recalculateFaces = true; } if (!Array.isArray(indexes)) { indexes = [ indexes ]; } for (var ty = 0; ty < layer.height; ty++) { for (var tx = 0; tx < layer.width; tx++) { var tile = layer.data[ty][tx]; if (tile && indexes.indexOf(tile.index) === -1) { SetTileCollision(tile, collides); SetLayerCollisionIndex(tile.index, collides, layer); } } } if (recalculateFaces) { CalculateFacesWithin(0, 0, layer.width, layer.height, layer); } }; module.exports = SetCollisionByExclusion;