var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update}); function preload() { game.load.tilemap('background', 'assets/maps/smb_bg.json', null, Phaser.Tilemap.TILED_JSON); game.load.tileset('tilesBackground', 'assets/maps/smb_bg.png',16,16); game.load.tilemap('level1', 'assets/maps/smb_level1.json', null, Phaser.Tilemap.TILED_JSON); game.load.tileset('tilesLevel1', 'assets/maps/smb_tiles.png',16,16); } var mapBg; var tilesetBg; var layerBg; var mapLevel1; var tilesetLevel1; var layerLevel1; var cursors; function create() { game.stage.backgroundColor = '#787878'; mapBg = game.add.tilemap('background'); tilesetBg = game.add.tileset('tilesBackground'); layerBg = game.add.tilemapLayer(0, 0, mapBg.layers[0].width*tilesetBg.tileWidth, 600, tilesetBg, mapBg, 0); layerBg.fixedToCamera=false; layerBg.resizeWorld(); mapLevel1 = game.add.tilemap('level1'); tilesetLevel1 = game.add.tileset('tilesLevel1'); layerLevel1 = game.add.tilemapLayer(0, 0, mapLevel1.layers[0].width*tilesetLevel1.tileWidth, 600, tilesetLevel1, mapLevel1, 0); layerLevel1.fixedToCamera=false; cursors=game.input.keyboard.createCursorKeys(); balls = game.add.emitter(300, 50, 500); balls.bounce = 0.5; balls.makeParticles('balls', [0,1,2,3,4,5], 500, 1); balls.minParticleSpeed.setTo(-150, 150); balls.maxParticleSpeed.setTo(100, 100); balls.gravity = 8; balls.start(false, 5000, 50); game.add.tween(balls).to({ x: 4000 }, 7500, Phaser.Easing.Sinusoidal.InOut, true, 0, 1000, true); } function update() { if (cursors.left.isDown) { game.camera.x -= 18; } else if (cursors.right.isDown) { game.camera.x += 18; } if (cursors.up.isDown) { game.camera.y -= 18; } else if (cursors.down.isDown) { game.camera.y += 18; } }