Phaser.LinkedList = function () { this.next = null; this.prev = null; this.first = null; this.last = null; this.total = 0; }; Phaser.LinkedList.prototype = { add: function (child) { // If the list is empty if (this.total == 0 && this.first == null && this.last == null) { this.first = child; this.last = child; this.next = child; child.prev = this; this.total++; return; } // Get gets appended to the end of the list, regardless of anything, and it won't have any children of its own (non-nested list) this.last.next = child; child.prev = this.last; this.last = child; this.total++; return child; }, remove: function (child) { // If the list is empty if (this.first == null && this.last == null) { return; } this.total--; // The only node? if (this.first == child && this.last == child) { this.first = null; this.last = null; this.next = null; child.next = null; child.prev = null; return; } var childPrev = child.prev; // Tail node? if (child.next) { // Has another node after it? child.next.prev = child.prev; } childPrev.next = child.next; }, callAll: function (callback) { var entity = this.first; do { if (entity[callback]) { entity[callback].call(entity); } entity = entity.next; } while(entity != this.last.next) }, dump: function () { console.log("\nNode\t\t|\t\tNext\t\t|\t\tPrev\t\t|\t\tFirst\t\t|\t\tLast"); console.log("\t\t\t|\t\t\t\t\t|\t\t\t\t\t|\t\t\t\t\t|"); var nameNext = '-'; var namePrev = '-'; var nameFirst = '-'; var nameLast = '-'; if (this.next) { nameNext = this.next.sprite.name; } if (this.prev) { namePrev = this.prev.sprite.name; } if (this.first) { nameFirst = this.first.sprite.name; } if (this.last) { nameLast = this.last.sprite.name; } if (typeof nameNext === 'undefined') { nameNext = '-'; } if (typeof namePrev === 'undefined') { namePrev = '-'; } if (typeof nameFirst === 'undefined') { nameFirst = '-'; } if (typeof nameLast === 'undefined') { nameLast = '-'; } console.log('HD' + '\t\t\t|\t\t' + nameNext + '\t\t\t|\t\t' + namePrev + '\t\t\t|\t\t' + nameFirst + '\t\t\t|\t\t' + nameLast); var entity = this; var testObject = entity.last.next; entity = entity.first; do { var name = entity.sprite.name || '*'; var nameNext = '-'; var namePrev = '-'; var nameFirst = '-'; var nameLast = '-'; if (entity.next) { nameNext = entity.next.sprite.name; } if (entity.prev) { namePrev = entity.prev.sprite.name; } if (entity.first) { nameFirst = entity.first.sprite.name; } if (entity.last) { nameLast = entity.last.sprite.name; } if (typeof nameNext === 'undefined') { nameNext = '-'; } if (typeof namePrev === 'undefined') { namePrev = '-'; } if (typeof nameFirst === 'undefined') { nameFirst = '-'; } if (typeof nameLast === 'undefined') { nameLast = '-'; } console.log(name + '\t\t\t|\t\t' + nameNext + '\t\t\t|\t\t' + namePrev + '\t\t\t|\t\t' + nameFirst + '\t\t\t|\t\t' + nameLast); entity = entity.next; } while(entity != testObject) } };