var BasicGame = {}; BasicGame.Boot = function (game) { }; BasicGame.Boot.prototype = { init: function () { // Unless you specifically know your game needs to support multi-touch I would recommend setting this to 1 this.input.maxPointers = 1; // Phaser will automatically pause if the browser tab the game is in loses focus. You can disable that here: this.stage.disableVisibilityChange = true; if (this.game.device.desktop) { // If you have any desktop specific settings, they can go in here this.scale.pageAlignHorizontally = true; } else { // Same goes for mobile settings. // In this case we're saying "scale the game, no lower than 480x260 and no higher than 1024x768" this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; this.scale.setMinMax(480, 260, 1024, 768); this.scale.forceLandscape = true; this.scale.pageAlignHorizontally = true; } }, preload: function () { // Here we load the assets required for our preloader (in this case a background and a loading bar) this.load.image('preloaderBackground', 'images/preloader_background.jpg'); this.load.image('preloaderBar', 'images/preloadr_bar.png'); }, create: function () { // By this point the preloader assets have loaded to the cache, we've set the game settings // So now let's start the real preloader going this.state.start('Preloader'); } };