var game = new Phaser.Game(1024, 672, Phaser.CANVAS, 'phaser-example', { init: init, preload: preload, create: create, update: update, render: render }); function init() { game.scale.scaleMode = Phaser.ScaleManager.NO_SCALE; // game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.scale.forceOrientation(true, false); game.scale.enterIncorrectOrientation.add(enterIncorrectOrientation, game); game.scale.leaveIncorrectOrientation.add(leaveIncorrectOrientation, game); game.scale.setScreenSize(true); game.stage.backgroundColor = 0x004400; } function preload() { game.load.image('pic', 'assets/pics/remember-me.jpg'); game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18); } var mummy; var anim; function create() { game.add.image(0, 0, 'pic'); mummy = game.add.sprite(300, 200, 'mummy', 5); anim = mummy.animations.add('walk'); anim.play(20, true); } function enterIncorrectOrientation () { // game.stage.backgroundColor = 0xff0000; } function leaveIncorrectOrientation () { // game.stage.backgroundColor = 0x000033; } function update() { } function render() { // game.debug.renderPointer(game.input.activePointer); }