var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render }); function preload() { // game.load.image('atari1', 'assets/sprites/atari130xe.png'); // game.load.image('atari2', 'assets/sprites/atari800xl.png'); // game.load.image('atari4', 'assets/sprites/atari800.png'); // game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); // game.load.image('duck', 'assets/sprites/darkwing_crazy.png'); // game.load.image('firstaid', 'assets/sprites/firstaid.png'); // game.load.image('diamond', 'assets/sprites/diamond.png'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); } var group; var sprite; function create() { var images = game.cache.getImageKeys(); group = game.add.group(); // for (var i = 0; i < 20; i++) // { sprite = group.create(200, game.world.randomY, game.rnd.pick(images)); // } group.x = 200; } function render() { game.debug.renderText('sx: ' + sprite.x + ' wx: ' + sprite.world.x, 32, 32); }