/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var CSSBlendModes = require('./CSSBlendModes'); var GameObject = require('../GameObject'); /** * Renders this Game Object with the WebGL Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.GameObjects.DOMElement#renderWebGL * @since 3.12.0 * @private * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active renderer. * @param {Phaser.GameObjects.DOMElement} src - The Game Object being rendered in this call. * @param {number} interpolationPercentage - Reserved for future use and custom pipelines. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. */ var DOMElementCSSRenderer = function (renderer, src, interpolationPercentage, camera) { var node = src.node; if (!node || GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera.id))) { if (node) { node.style.display = 'none'; } return; } var camMatrix = renderer._tempMatrix1; var spriteMatrix = renderer._tempMatrix2; var calcMatrix = renderer._tempMatrix3; var x = src.originX * src.width; var y = src.originY * src.height; spriteMatrix.applyITRS(src.x - x - (camera.scrollX * src.scrollFactorX), src.y - y - (camera.scrollY * src.scrollFactorY), src.rotation, src.scaleX, src.scaleY); camMatrix.copyFrom(camera.matrix); camMatrix.multiply(spriteMatrix, calcMatrix); node.style.display = 'block'; node.style.opacity = src.alpha; node.style.zIndex = src._depth; node.style.pointerEvents = 'auto'; node.style.mixBlendMode = CSSBlendModes[src._blendMode]; // https://developer.mozilla.org/en-US/docs/Web/CSS/transform node.style.transform = calcMatrix.getCSSMatrix() + ' skew(' + src.skewX + 'rad, ' + src.skewY + 'rad)' + ' rotate3d(' + src.rotate3d.x + ',' + src.rotate3d.y + ',' + src.rotate3d.z + ',' + src.rotate3d.w + src.rotate3dAngle + ')'; // node.style.transform = calcMatrix.getCSSMatrix(); node.style.transformOrigin = (100 * src.originX) + '% ' + (100 * src.originY) + '%'; }; module.exports = DOMElementCSSRenderer;