var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update }); function preload() { game.load.bitmapFont('desyrel', 'assets/fonts/desyrel.png', 'assets/fonts/desyrel.xml', null, 0, -32); game.load.bitmapFont('carrier', 'assets/fonts/carrier_command.png', 'assets/fonts/carrier_command.xml', null, 0, 24); } var text; var text2; function create() { text = game.add.bitmapText(100, 100, 'carrier', 'Phaser and Pixi\nrocking!', 32); text2 = game.add.bitmapText(100, 300, 'desyrel', 'Phaser & Pixi\nrocking!', 64); game.input.onDown.add(change, this); } function change() { text.align = 'center'; text2.tint = Math.random() * 0xFFFFFF; } function update() { // text.text = 'Phaser & Pixi\nrocking!\n' + Math.round(game.time.now); }