/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../utils/Class'); /** * @classdesc * A single frame in an Animation sequence. * * An AnimationFrame consists of a reference to the Texture it uses for rendering, references to other * frames in the animation, and index data. It also has the ability to modify the animation timing. * * AnimationFrames are generated automatically by the Animation class. * * @class AnimationFrame * @memberof Phaser.Animations * @constructor * @since 3.0.0 * * @param {string} textureKey - The key of the Texture this AnimationFrame uses. * @param {(string|number)} textureFrame - The key of the Frame within the Texture that this AnimationFrame uses. * @param {number} index - The index of this AnimationFrame within the Animation sequence. * @param {Phaser.Textures.Frame} frame - A reference to the Texture Frame this AnimationFrame uses for rendering. * @param {boolean} [isKeyFrame=false] - Is this Frame a Keyframe within the Animation? */ var AnimationFrame = new Class({ initialize: function AnimationFrame (textureKey, textureFrame, index, frame, isKeyFrame) { if (isKeyFrame === undefined) { isKeyFrame = false; } /** * The key of the Texture this AnimationFrame uses. * * @name Phaser.Animations.AnimationFrame#textureKey * @type {string} * @since 3.0.0 */ this.textureKey = textureKey; /** * The key of the Frame within the Texture that this AnimationFrame uses. * * @name Phaser.Animations.AnimationFrame#textureFrame * @type {(string|number)} * @since 3.0.0 */ this.textureFrame = textureFrame; /** * The index of this AnimationFrame within the Animation sequence. * * @name Phaser.Animations.AnimationFrame#index * @type {number} * @since 3.0.0 */ this.index = index; /** * A reference to the Texture Frame this AnimationFrame uses for rendering. * * @name Phaser.Animations.AnimationFrame#frame * @type {Phaser.Textures.Frame} * @since 3.0.0 */ this.frame = frame; /** * Is this the first frame in an animation sequence? * * @name Phaser.Animations.AnimationFrame#isFirst * @type {boolean} * @default false * @readonly * @since 3.0.0 */ this.isFirst = false; /** * Is this the last frame in an animation sequence? * * @name Phaser.Animations.AnimationFrame#isLast * @type {boolean} * @default false * @readonly * @since 3.0.0 */ this.isLast = false; /** * A reference to the AnimationFrame that comes before this one in the animation, if any. * * @name Phaser.Animations.AnimationFrame#prevFrame * @type {?Phaser.Animations.AnimationFrame} * @default null * @readonly * @since 3.0.0 */ this.prevFrame = null; /** * A reference to the AnimationFrame that comes after this one in the animation, if any. * * @name Phaser.Animations.AnimationFrame#nextFrame * @type {?Phaser.Animations.AnimationFrame} * @default null * @readonly * @since 3.0.0 */ this.nextFrame = null; /** * Additional time (in ms) that this frame should appear for during playback. * The value is added onto the msPerFrame set by the animation. * * @name Phaser.Animations.AnimationFrame#duration * @type {number} * @default 0 * @since 3.0.0 */ this.duration = 0; /** * What % through the animation does this frame come? * This value is generated when the animation is created and cached here. * * @name Phaser.Animations.AnimationFrame#progress * @type {number} * @default 0 * @readonly * @since 3.0.0 */ this.progress = 0; /** * Is this Frame a KeyFrame within the Animation? * * @name Phaser.Animations.AnimationFrame#isKeyFrame * @type {boolean} * @since 3.50.0 */ this.isKeyFrame = isKeyFrame; }, /** * Generates a JavaScript object suitable for converting to JSON. * * @method Phaser.Animations.AnimationFrame#toJSON * @since 3.0.0 * * @return {Phaser.Types.Animations.JSONAnimationFrame} The AnimationFrame data. */ toJSON: function () { return { key: this.textureKey, frame: this.textureFrame, duration: this.duration, keyframe: this.isKeyFrame }; }, /** * Destroys this object by removing references to external resources and callbacks. * * @method Phaser.Animations.AnimationFrame#destroy * @since 3.0.0 */ destroy: function () { this.frame = undefined; } }); module.exports = AnimationFrame;