/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var GameObject = require('../../gameobjects/GameObject'); /** * Renders this Game Object with the Canvas Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * * @method Phaser.Tilemaps.StaticTilemapLayer#renderCanvas * @since 3.0.0 * @private * * @param {Phaser.Renderer.CanvasRenderer} renderer - A reference to the current active Canvas renderer. * @param {Phaser.Tilemaps.StaticTilemapLayer} src - The Game Object being rendered in this call. * @param {number} interpolationPercentage - Reserved for future use and custom pipelines. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. */ var StaticTilemapLayerCanvasRenderer = function (renderer, src, interpolationPercentage, camera) { if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id))) { return; } src.cull(camera); var renderTiles = src.culledTiles; var tileset = this.tileset; var ctx = renderer.gameContext; var tileCount = renderTiles.length; var image = tileset.image.getSourceImage(); var tx = src.x - camera.scrollX * src.scrollFactorX; var ty = src.y - camera.scrollY * src.scrollFactorY; ctx.save(); ctx.translate(tx, ty); ctx.rotate(src.rotation); ctx.scale(src.scaleX, src.scaleY); ctx.scale(src.flipX ? -1 : 1, src.flipY ? -1 : 1); ctx.globalAlpha = src.alpha; for (var index = 0; index < tileCount; ++index) { var tile = renderTiles[index]; var tileTexCoords = tileset.getTileTextureCoordinates(tile.index); if (tileTexCoords === null) { continue; } ctx.drawImage( image, tileTexCoords.x, tileTexCoords.y, tile.width, tile.height, tile.pixelX, tile.pixelY, tile.width, tile.height ); } ctx.restore(); }; module.exports = StaticTilemapLayerCanvasRenderer;