/// /// /** * Phaser - PluginManager */ module Phaser { export class PluginManager { constructor(game:Game, parent) { this.game = game; this._parent = parent; this.plugins = []; } /** * Local reference to Game. */ public game: Game; /** * The object that owns this PluginManager. */ private _parent; /** * Plugin loop pointer * @type {number} */ private _p: number; /** * Plugins array counter * @type {number} */ private _pluginsLength: number; /** * An Array of Plugins * @type {Array} */ public plugins: Phaser.Plugin[]; /** * Add a new Plugin to the PluginManager. * The plugins game and parent reference are set to this game and pluginmanager parent. * @type {Phaser.Plugin} */ public add(plugin):any { var result: boolean = false; // Prototype? if (typeof plugin === 'function') { plugin = new plugin(this.game, this._parent); } else { plugin.game = this.game; plugin.parent = this._parent; } // Check for methods now to avoid having to do this every loop if (typeof plugin['preUpdate'] === 'function') { plugin.hasPreUpdate = true; result = true; } if (typeof plugin['update'] === 'function') { plugin.hasUpdate = true; result = true; } if (typeof plugin['postUpdate'] === 'function') { plugin.hasPostUpdate = true; result = true; } if (typeof plugin['preRender'] === 'function') { plugin.hasPreRender = true; result = true; } if (typeof plugin['render'] === 'function') { plugin.hasRender = true; result = true; } if (typeof plugin['postRender'] === 'function') { plugin.hasPostRender = true; result = true; } // The plugin must have at least one of the above functions to be added to the PluginManager. if (result == true) { if (plugin.hasPreUpdate || plugin.hasUpdate || plugin.hasPostUpdate) { plugin.active = true; } if (plugin.hasPreRender || plugin.hasRender || plugin.hasPostRender) { plugin.visible = true; } this._pluginsLength = this.plugins.push(plugin); return plugin; } else { return null; } } public remove(plugin) { // TODO :) this._pluginsLength--; } public preUpdate() { for (this._p = 0; this._p < this._pluginsLength; this._p++) { if (this.plugins[this._p].active && this.plugins[this._p].hasPreUpdate) { this.plugins[this._p].preUpdate(); } } } public update() { for (this._p = 0; this._p < this._pluginsLength; this._p++) { if (this.plugins[this._p].active && this.plugins[this._p].hasUpdate) { this.plugins[this._p].update(); } } } public postUpdate() { for (this._p = 0; this._p < this._pluginsLength; this._p++) { if (this.plugins[this._p].active && this.plugins[this._p].hasPostUpdate) { this.plugins[this._p].postUpdate(); } } } public preRender() { for (this._p = 0; this._p < this._pluginsLength; this._p++) { if (this.plugins[this._p].visible && this.plugins[this._p].hasPreRender) { this.plugins[this._p].preRender(); } } } public render() { for (this._p = 0; this._p < this._pluginsLength; this._p++) { if (this.plugins[this._p].visible && this.plugins[this._p].hasRender) { this.plugins[this._p].render(); } } } public postRender() { for (this._p = 0; this._p < this._pluginsLength; this._p++) { if (this.plugins[this._p].visible && this.plugins[this._p].hasPostRender) { this.plugins[this._p].postRender(); } } } public destroy() { this.plugins.length = 0; this._pluginsLength = 0; this.game = null; this._parent = null; } } }