# Phaser 3.60.0 Change Log Return to the [Change Log index](CHANGELOG-v3.60.md). ## New Feature - Matter Physics v0.19 ![Matter Physics](images/matter.png) We have updated the version of Matter Physics to the latest v0.19 release. This is a big jump and brings with it quite a few internal changes to Matter. The following are the differences we have identified in this release: * Improves general consistency of results between different timesteps based on 60hz as a baseline * Changes `Body.setAngularVelocity` and `Body.setVelocity` functions to be timestep independent * Adds timestep independent `Body.setSpeed`, `Body.setAngularSpeed`, `Body.getSpeed`, `Body.getVelocity` and `Body.getAngularVelocity` * Adds optional `updateVelocity` argument to `Body.setPosition`, `Body.setAngle`, `Body.translate` and `Body.rotate` * Removes `correction` parameter from `Engine.update` as it is now built-in * Changed `Body.setAngularVelocity` and `Body.setVelocity` to be timestep independent * Improved similarity of results between different timesteps based on `60hz` as a baseline * Added timestep independent `Body.setSpeed`, `Body.setAngularSpeed`, `Body.getSpeed`, `Body.getVelocity`, `Body.getAngularVelocity` * Added optional `updateVelocity` argument to `Body.setPosition`, `Body.setAngle`, `Body.translate`, `Body.rotate` * Added extended documentation for `Body.applyForce` * Moved time correction feature from `Engine.update` to be built-in to `Matter.Body` * Added readonly `body.deltaTime` property * Added `speed` setters to `Body.set` * Added `updateVelocity` argument to `Body.setPosition`, `Body.setAngle`, `Body.translate` and `Body.rotate` * Changed engine `collisionStart` event to trigger after resolving and after updating body velocities * Derive velocity from position in setters * Fixed issues with engine event.delta * Handle null constraint points in `Constraint.pointAWorld` and `Constraint.pointBWorld` * Improved `Body.applyForce` docs * Improved delta factors in resolver and constraint stiffness * Improved Matter.Body docs for functions and properties including readonly * Improved Matter.Engine docs * Improved delta consistency * Removed render element warning * Removed unused delta params * Updated body velocity properties after resolving * Updated timing improvements * Used Body.getVelocity in Matter.Render * Used speed getter in Matter.Sleeping and Matter.Render **Notes** When using a fixed timestep of 60hz (~16.666ms engine delta) results should look similar to before, as this was taken as the baseline. If you're using a non-fixed timestep or one other than 60hz (~16.666ms) results should now become more similar to the 60hz baseline, therefore you may need to adjust e.g. body and constraint properties. Since `Body.setAngularVelocity` and `Body.setVelocity` are now timestep independent, you may need to adjust code you may have been using that factored in the timestep. For timestep independence, the `Matter.Body` speed and velocity getter and setter functions now relate to a fixed time unit rather than timestep, currently set as 1000/60 for easier backwards compatibility at the baseline 60hz. Note that `Body.applyForce` naturally still remains timestep dependent as before, see the updated Body.applyForce docs for details. While the properties `body.velocity` and `body.speed` (and angular versions) still exist they are _not typically recommended for user code_, in most cases you should switch to the new `Body.getVelocity` and `Body.getSpeed` functions as they are timestep independent. The following changes came from the v0.18 release, which are also part of v0.19: * Up to ~40% performance improvement (on average measured over all examples, in Node on a Mac Air M1) * Replaces `Matter.Grid` with a faster and more efficient broadphase in `Matter.Detector`. * Reduced memory usage and garbage collection. * Resolves issues in `Matter.SAT` related to collision reuse. * Removes performance issues from `Matter.Grid`. * Improved collision accuracy. * `MatterPhysics.collision` is a new reference to the `Collision` module, which now handles all Matter collision events. * `MatterPhysics.grid` has been removed as this is now handled by the `Collision` module. * `MatterPhysics.sat` has been removed as this is now handled by the `Collision` module. * The `Matter.Body.previousPositionImpulse` property has been removed as it's no longer used. Because of the changes above, the following new methods are available to any Phaser Matter Physics Game Object: * `getVelocity` - Returns the current linear velocity of the Body as a Vec2. * `getAngularVelocity` - Returns the current rotation velocity of the Body. * `setAngularSpeed` - Sets the current rotational speed of the body. Direction is maintained. Affects body angular velocity. * `getAngularSpeed` - Returns the current rotational speed of the body. Equivalent to the magnitude of its angular velocity. --------------------------------------- Return to the [Change Log index](CHANGELOG-v3.60.md).