// These properties get injected into the Scene and map to local systems // The map key is the property that is added to the Scene, the value is the Scene.Systems reference // These defaults can be modified via the Scene config object var InjectionMap = { game: 'game', anims: 'anims', cache: 'cache', registry: 'registry', sound: 'sound', textures: 'textures', events: 'events', cameras: 'cameras', add: 'add', make: 'make', scenePlugin: 'scene', displayList: 'children', data: 'data', input: 'input', load: 'load', time: 'time', tweens: 'tweens', arcadePhysics: 'physics', impactPhysics: 'impact', matterPhysics: 'matter' }; module.exports = InjectionMap;