/** * @author Richard Davey * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var GetValue = require('../../utils/object/GetValue'); var NineSlice = require('./NineSlice'); /** * Creates a new Nine Slice Game Object and returns it. * * Note: This method will only be available if the Nine Slice Game Object and WebGL support have been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#nineslice * @since 3.60.0 * * @param {Phaser.Types.GameObjects.NineSlice.NineSliceConfig} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.NineSlice} The Game Object that was created. */ GameObjectCreator.register('nineslice', function (config, addToScene) { if (config === undefined) { config = {}; } var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var width = GetValue(config, 'width', 256); var height = GetValue(config, 'height', 256); var leftWidth = GetValue(config, 'leftWidth', 10); var rightWidth = GetValue(config, 'rightWidth', 10); var topHeight = GetValue(config, 'topHeight', 0); var bottomHeight = GetValue(config, 'bottomHeight', 0); var nineslice = new NineSlice(this.scene, 0, 0, key, frame, width, height, leftWidth, rightWidth, topHeight, bottomHeight); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, nineslice, config); return nineslice; });