/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { game.load.atlas('atlas', 'assets/sprites/invaderpig.png', 'assets/sprites/invaderpig.json'); game.load.start(); } var pig: Phaser.Sprite; var invader: Phaser.Sprite; function create() { game.stage.backgroundColor = 'rgb(40, 40, 40)'; pig = game.add.sprite(200, 200, 'atlas', 'tennyson'); invader = game.add.sprite(0, 0, 'atlas', 'invader1'); console.log(pig.width, pig.height, pig.body.bounds.width, pig.body.bounds.height, pig.worldView); console.log(invader.width, invader.height, invader.body.bounds.width, invader.body.bounds.height, invader.worldView); } })();