/** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * A Cross Hatch effect filter. * * @class CrossHatchFilter * @extends AbstractFilter * @constructor */ PIXI.CrossHatchFilter = function() { PIXI.AbstractFilter.call( this ); this.passes = [this]; // set the uniforms this.uniforms = { blur: {type: '1f', value: 1 / 512} }; this.fragmentSrc = [ 'precision mediump float;', 'varying vec2 vTextureCoord;', 'varying vec4 vColor;', 'uniform float blur;', 'uniform sampler2D uSampler;', 'void main(void) {', ' float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);', ' gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);', ' if (lum < 1.00) {', ' if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {', ' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);', ' }', ' }', ' if (lum < 0.75) {', ' if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {', ' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);', ' }', ' }', ' if (lum < 0.50) {', ' if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {', ' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);', ' }', ' }', ' if (lum < 0.3) {', ' if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {', ' gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);', ' }', ' }', '}' ]; }; PIXI.CrossHatchFilter.prototype = Object.create( PIXI.AbstractFilter.prototype ); PIXI.CrossHatchFilter.prototype.constructor = PIXI.CrossHatchFilter; /** * Sets the strength of both the blur. * * @property blur * @type Number * @default 2 */ Object.defineProperty(PIXI.CrossHatchFilter.prototype, 'blur', { get: function() { return this.uniforms.blur.value / (1/7000); }, set: function(value) { //this.padding = value; this.uniforms.blur.value = (1/7000) * value; } });