/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetTileAt = require('./GetTileAt'); var WorldToTileXY = require('./WorldToTileXY'); /** * Gets a tile at the given world coordinates from the given layer. * * @function Phaser.Tilemaps.Components.GetTileAtWorldXY * @private * @since 3.0.0 * * @param {number} worldX - X position to get the tile from (given in pixels) * @param {number} worldY - Y position to get the tile from (given in pixels) * @param {boolean} [nonNull=false] - If true, function won't return null for empty tiles, but a Tile object with an index of -1. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * * @return {Phaser.Tilemaps.Tile} The tile at the given coordinates or null if no tile was found or the coordinates * were invalid. */ var GetTileAtWorldXY = function (worldX, worldY, nonNull, camera, layer) { var point = WorldToTileXY(worldX, worldY, true, camera, layer); var tileX = point.x; var tileY = point.y; return GetTileAt(tileX, tileY, nonNull, layer); }; module.exports = GetTileAtWorldXY;