var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.image('diamond', 'assets/sprites/diamond.png'); } function create() { game.stage.backgroundColor = 0x2d2d2d; var sprite = game.add.sprite(100, 100, 'diamond'); // Here we'll chain 4 different tweens together and play through them all in a loop var tween = game.add.tween(sprite).to({ x: 600 }, 2000, Phaser.Easing.Linear.None) .to({ y: 300 }, 1000, Phaser.Easing.Linear.None) .to({ x: 100 }, 2000, Phaser.Easing.Linear.None) .to({ y: 100 }, 1000, Phaser.Easing.Linear.None) .loop() .start(); }