/* @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * * @class Rope * @constructor * @param texture {Texture} TODO-Alvin * @param y {Array} TODO-Alvin * */ PIXI.Rope = function(texture, points) { PIXI.Strip.call( this, texture ); this.points = points; try { this.verticies = new Float32Array(points.length * 4); this.uvs = new Float32Array(points.length * 4); this.colors = new Float32Array(points.length * 2); this.indices = new Uint16Array(points.length * 2); } catch(error) { this.verticies = new Array(points.length * 4); this.uvs = new Array(points.length * 4); this.colors = new Array(points.length * 2); this.indices = new Array(points.length * 2); } this.refresh(); }; // constructor PIXI.Rope.prototype = Object.create( PIXI.Strip.prototype ); PIXI.Rope.prototype.constructor = PIXI.Rope; /* * Refreshes TODO-Alvin * * @method refresh */ PIXI.Rope.prototype.refresh = function() { var points = this.points; if(points.length < 1) return; var uvs = this.uvs; var lastPoint = points[0]; var indices = this.indices; var colors = this.colors; this.count-=0.2; uvs[0] = 0; uvs[1] = 1; uvs[2] = 0; uvs[3] = 1; colors[0] = 1; colors[1] = 1; indices[0] = 0; indices[1] = 1; var total = points.length, point, index, amount; for (var i = 1; i < total; i++) { point = points[i]; index = i * 4; // time to do some smart drawing! amount = i / (total-1); if(i%2) { uvs[index] = amount; uvs[index+1] = 0; uvs[index+2] = amount; uvs[index+3] = 1; } else { uvs[index] = amount; uvs[index+1] = 0; uvs[index+2] = amount; uvs[index+3] = 1; } index = i * 2; colors[index] = 1; colors[index+1] = 1; index = i * 2; indices[index] = index; indices[index + 1] = index + 1; lastPoint = point; } }; /* * Updates the object transform for rendering * * @method updateTransform * @private */ PIXI.Rope.prototype.updateTransform = function() { var points = this.points; if(points.length < 1)return; var lastPoint = points[0]; var nextPoint; var perp = {x:0, y:0}; this.count-=0.2; var verticies = this.verticies; verticies[0] = lastPoint.x + perp.x; verticies[1] = lastPoint.y + perp.y; //+ 200 verticies[2] = lastPoint.x - perp.x; verticies[3] = lastPoint.y - perp.y;//+200 // time to do some smart drawing! var total = points.length, point, index, ratio, perpLength, num; for (var i = 1; i < total; i++) { point = points[i]; index = i * 4; if(i < points.length-1) { nextPoint = points[i+1]; } else { nextPoint = point; } perp.y = -(nextPoint.x - lastPoint.x); perp.x = nextPoint.y - lastPoint.y; ratio = (1 - (i / (total-1))) * 10; if(ratio > 1) ratio = 1; perpLength = Math.sqrt(perp.x * perp.x + perp.y * perp.y); num = this.texture.height / 2; //(20 + Math.abs(Math.sin((i + this.count) * 0.3) * 50) )* ratio; perp.x /= perpLength; perp.y /= perpLength; perp.x *= num; perp.y *= num; verticies[index] = point.x + perp.x; verticies[index+1] = point.y + perp.y; verticies[index+2] = point.x - perp.x; verticies[index+3] = point.y - perp.y; lastPoint = point; } PIXI.DisplayObjectContainer.prototype.updateTransform.call( this ); }; /* * Sets the texture that the Rope will use * TODO-Alvin * * @method setTexture * @param texture {Texture} the texture that will be used */ PIXI.Rope.prototype.setTexture = function(texture) { // stop current texture this.texture = texture; this.updateFrame = true; };