var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.spritesheet('balls', 'assets/sprites/balls.png', 17, 17); } var handle1; var handle2; var line1; function create() { game.stage.backgroundColor = '#124184'; handle1 = game.add.sprite(100, 200, 'balls', 0); handle1.inputEnabled = true; handle1.input.enableDrag(true); handle2 = game.add.sprite(400, 300, 'balls', 0); handle2.inputEnabled = true; handle2.input.enableDrag(true); line1 = new Phaser.Line(handle1.x, handle1.y, handle2.x, handle2.y); } function update() { line1.fromSprite(handle1, handle2, true); } function render() { game.debug.renderLine(line1); game.debug.renderLineInfo(line1, 32, 32); game.debug.renderText("Drag the handles", 32, 550); }